Hello! Today's 20XX patch revamps 3 more bosses, adds a character stat display to the pause menu, and a bunch more!
FYI: I'm going to be out of town next week! 0.954b will be accordingly smaller.
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!
Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.
TL;DR for today's patch: New Eternal Star! New Shatterbeak (shatterwhat?)! Slightly-new Kur!
For the next few patches: Level design work, boss work, narrative work!
As always, let us know if anything's busted or if we missed a change.
BIG CHANGES:
- Kur rework! This one's lighter than our others. Behold his fairer attack patterns and new mechanic!
- Shatterbeak rework! (This is the old Penguin boss.) New mostly-everything!
- Eternal Star rework!
- The Pause screen now shows your current attack damage, power damage, speed, and jump modifiers.
SMALL CHANGES:
- It begins to snow over the chilled Frostor landscape.
- Modified *displayed* jump scaling and jump-boost from items. (Nothing has changed - just the way the game displays it.)
- Red Slots now always drop something. You'll now get Augs a lot!
- Blue Slots have been removed. Nuts are usually better spent elsewhere, anyway.
- Hovering and Flying (Armatort/Owlhawk set boots) no longer scale with player speed mods. (Sorry!)
- Reduced shop cost scaling slightly. The impact of this is that items are ~6% cheaper at level 1, and ~18% cheaper at level 8.
- In Co-op, a player with 0 Max HP now resurrects with 1 armor point instead of dying instantly.
- "Chain" effects now occur after a 0.1s delay, so using the Juiced Force Nova in a crowded room will no longer melt your computer.
- At Level 8, the Twin Astrals now enrage at half health regardless of whether or not their partner is alive.
- Some item names have been changed, but their new icons aren't ready yet - they'll be in next patch.
- Ninja Sash speed boost down to 3 (from 4).
- Bantam Dancer speed boost down to 1 (from 2).
BUG FIXES:
- Twin Astrals can no longer be damaged by attacking their beamchain.
- Running over edges at extremely high speeds (not seen in normal gameplay) no longer sometimes improperly sets the "last ground" location you return to after falling.
- Fixed the Lotus seeming invulnerable to the client after the first go-around (it was still taking damage; just didn't display it).
- Fixed a ton of small bugs.
KNOWN ISSUES:
Thanks for reading!