Hello! Today's 20XX patch changes the way Repros stack, adds a shiny new font, renames Soul Nuts to Soul Chips (rip), and a bunch of other smaller stuff.
Superfriends: Build coming with Arach's replacement next week!
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!
Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.
TL;DR for today's patch: Repro stacking! New font! New Icons!
For the next few patches: Level design work, boss work (Arach's going on vacation!), narrative work!
As always, let us know if anything's busted or if we missed a change.
BIG CHANGES:
- Damaging Repros (Bat, Peng, Turret, Dragonface) now level up when you collect more than one, instead of giving you two of the same kind.
- Minimechs (floaty guardian Repros) now stack up to 8 (down from infinite). Further pickups instead give 25 nuts. (Having 8 is functionally the same as having 100 anyway, just without the performance hit.)
- Lots of changes and tweaks to Frostor/Skytemple level pieces.
- New in-game font!
- Soul Nuts are now Soul Chips. RIP, Soul Nuts. (Two kinds of nuts ended up being super confusing for new players.)
- Mortar now ignores shields. (You'll see why next patch, but we're also moving toward Powers having more utility in general.)
SMALL CHANGES:
- Pop-up text for basic pickups (health, energy, etc) no longer shows up once you've unlocked a few things in the Shop.
- Sharply reduced the damage Eternal Star takes from Force Nova's chain attacks.
- Several new icons!
- Health Machines no longer show up for any reason with Famine active.
- Fixed up Kur's hitbox some.
- Nina's Star Beam now properly allows 3 bursts on screen by default (down from a broken 4).
- Eternal Star will no longer fly out of his arena as he sees fit.
BUG FIXES:
- The Furor skull is now much more Furor-ious. (Further tweaks may be needed here.)
- The roughest Flapps now have a proper coloring (instead of just being confusingly also green).
- Be Swift! challenges now properly despawn when failed.
- Juiced Shadespurs now orient properly.
- Hopefully fixed a goofy issue causing some machines/level-end teleporters to display/collide incorrectly as the client in online co-op.
- Fixed an issue where killing the Lunar Astral first could cause their beamlink to persist invisibly until their next teleport.
KNOWN ISSUES:
- (still) Some minor cosmetic issues with the new Lock icon. (Sometimes it doesn't display on Shop Teleporters when it should.)
Thanks for reading!