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20XX 0.960b Patch Notes - August 30 (surprise!), 2016

Hello! Today's patch brings about 20XX's first cutscene (wow, narrative!), adds the rest of Frostor's level pieces, and adds two new play modes! It also polishes up last patch's Game Over screen changes a bit.

We're pushing this patch a day early -- since we're flying out to Seattle on Thursday, we wanted a day to fix anything we break before we go.

20XX's price is still scheduled to increase to the full $15 tomorrow, August 31.

NB: We're going to be at PAX West - if you're going to be there, come find us in the Indie MEGABOOTH and say hi! If you're not, note that we'll be pretty inaccessible from Thursday, Sept 1 to Tuesday, Sept 6. This also means next patch will be a little smaller.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Boss Rush! Seed Racer! Cutscene! Frostor pieces! (Get ready for EVEN MORE weirdly placed Frostor things!) Game Over screen polish! Ark!

For the next few patches: PAX! Narrative! Secrets!

As always, let us know if anything's busted or if we missed a change.


BIG CHANGES:

  • First 20XX cutscene! More to come.
  • Boss Rush mode!
    • Blast through 8 stages of boss-only mayhem! (Really short mayhem, since it's just the boss fights.)
    • When Level 9 comes, its boss fight(s?!?!) will be added to the end of the run.
    • Skulls toggle-able like Defiant Mode (some Skulls won't do very much).

  • Seed Input mode!

    • Seeds are up-to-13 digit alphanumeric (a-z & 0-9) codes that define a given game seed and set of Skulls.
    • Skulls are baked into the Seed since some Skulls change how the game generates levels.
    • A run's Seed (non-challenge, non-Boss Rush only) is displayed in the bottom right corner of the Pause/Game Over screens.
    • The game's level generation algorithm -- and thus, the validity of a given Seed - is super subject to change, since we've still got plenty of work to do on the game. When sharing seeds with friends/posting them online, you might want to mention the game version it applies to!
    • To get a fresh Seed -- perhaps to share with a friend for race purposes -- select your Skulls, then hit Generate Seed. Changing Skulls won't do anything unless you hit Generate Seed again.

  • Seed Racer and Boss Rush should work in any sort of multiplayer setting. Tell us if you bump into issues!
  • Tons more Frostor level pieces! Other than fixes to these pieces, Frostor's level diversity will be about where we want it going into 1.0. That leaves Vaculab and Skytemple, both of which are on our plate next! (Some of these will probably break. Tell us!)
  • Non-challenge gameplay (defined as the daily/weekly challenge/hardcore) no longer interacts with Leaderboards.
  • New Ark!

SMALL CHANGES:

  • The Shinier Token no longer shows up in the One-run Soul Shop.
  • There's now an object in the new Ark that lets you see Leaderboards without dropping to the main menu.
  • Increased pre-boss hallway Shop incidence rate increased. While it still starts at 50%, it'll increase to 75% if a shop doesn't show up on the previous level, and is guaranteed after two non-shop levels in a row. (This all starts at level 2; level 1 never counts as a "missing shop".)
  • Similar stuff for Slot Machines and Glory Zones - every time one doesn't show up, it's more likely next time (and eventually guaranteed).
  • The Bankrupt Skull now properly disables the end-of-level Nutstack and pre-boss Shop teleporter.
  • Kur's Quint Laser cubes can no longer be stopped by anything but Vera. (Force Nova, Flameshield, and Armatort's Pound no longer work.)
  • Kur's attack-rate scaling has been reduced slightly.
  • Boss Chests look a little different (and are smaller).
  • Bankrupt can now be a Daily/Weekly Hardcore Skull.

BUG FIXES:

  • Fixed an issue causing the camera to stick in Frostor's boss room.
  • Fixed an issue causing bonus areas to spawn over Vaculab's boss room.
  • Fixed an issue allowing players to have negative maximum energy, which then had some hilarious interactions if the player had both Charged Nuts and the new Forgotten Memento. (You'd pick up a nut, and lose them all.)
  • Fixed a few critical netplay issues.

Thanks for reading!