Developer postOriginal post (opens in a new tab)

20XX 0.963b Patch Notes - October 12, 2016

Hello! Today's 20XX patch adds Steam Cloud support, some boss tweaks, polishes up the UI, adds a new enemy death effect, and more!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Boss tweaks! Steam Cloud! UI stuff! Enemy bits!

For the next few patches: Lategame health balancing! Skytemple work! More UI stuff! Oxjack fixes! OXJACK FIXES! (Hopefully also some performance work - some online play seems to have slowed down in a way we're not comfortable with, but haven't had time to fix yet.)

As always, let us know if anything's busted or if we missed a change.


BIG CHANGES:

  • Steam Cloud! 20XX now stores your save data and transfers it via the magic of clouds.
    • If you want to back up your data on a specific device before cloud syncing (in case you have multiple machines with different save data), copy the stuff from My Documents/20XX/ before launching the game.

  • Perforator and Vile Visage have both been tweaked and have new attacks.
  • VV's weird "weak point" mechanic has been removed, and replaced by an additional attack phase. His health has been reduced accordingly, and his interaction with his weakness Power is now somewhat different.
  • Lotus' cycle time is now up a little, giving Ace a little more time to get in for damage safely.
  • All enemies now break into pieces when slain.
  • Earlygame bosses are now less likely to crumble into dust when lightly poked.

    • A long time ago, we added HP reduction to the game's first three bosses, figuring that the road up to 4 should be relatively smooth.
    • In hindsight, this was bad.
    • Really bad.
    • The end result was that all our early bosses felt too easy, even to first time players - so we've removed it. The factors were 50%, 65%, and 82.5%, so compared to pre-patch, the first three bosses now have 2.0x, 1.54x, and 1.21x their previous health, respectively.

SMALL CHANGES:

  • Lots of UI tweaks. The shape of the main HUD element is more compact, P2 is now right below P1, Tokens display differently, and the Bonus Timer finally has its own UI element.
  • Slot Machines rebalanced a bit - more tokens will drop, but there's now a chance you'll get nothing (making it a little more gamble-y). Overall, item yield has gone up a little bit, and it's more likely you'll be able to interact with a Slot Machine when you find one.
  • Eternal Star can now be Level 1 (in addition to Kur). Half bugfix, half small change.
  • The Bonus Chest now has a visual that matches the new Bonus Timer.

BUG FIXES:

  • Fixed the Boomerang Blade not being fireable down-and-right on keyboard.
  • Fixed Lotus not moving properly in netplay.

KNOWN ISSUES:

Thanks for reading!