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20XX 0.78a Patch Notes - September 4, 2015

Hello! Today's 20XX patch is the last one before our Beta patch on Sept 15! Thanks to PAX and the deadly PAX Pox that accompanies it, this patch is a little smaller than most.

Disclaimer: 20XX is in alpha. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Ace and Nina visual overhauls! Ace weapon iterations & totally new visuals! A never-ending cold, thanks to the wonders of PAX!

For the next patch or two: Beta stuff. Arctech full rework (visuals, mechanics, enemies). Other enemy reworks (forest spirit comes to mind). Possibly awesome game mode changes.

As always, let us know if anything's busted or if we missed a change!


BIG CHANGES:

  • Shiny new characters! Ace and Nina have received the first chunk of (what should be) their final overhaul. We're going to do more with them in terms of expressiveness/animations in future patches. (feedback always appreciated!)
  • Ace's weapons all have new visuals, and in some cases have been adjusted as follows:
    • Rapier hitbox changed, damage reduced 20%. Overall damage is still super high, thanks to its fast attack/charge speeds.
    • Axe is a little smoother.
    • Glaive damage up, range down. Still serves its purpose as a great arc weapon.

SMALL(ER) CHANGES:

  • Gold Crate HP reduced by 50%. The Undying skull no longer affects Gold Crates.
  • Softened some earlygame chunks in accordance with some PAX feedback.

BUG FIXES:

  • Cleaned up some tile stuff in Agnisort and Skytemple.

Thanks for reading! (Sorry these notes are a little short. The next one'll be worth it!)