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20XX 0.84b Patch Notes - November 11, 2015

Hello! Today's 20XX patch introduces a new room type - the deadly Challenge Room. It'll show up to block your way about half the time, starting on Level 2 of a run.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

(When we change the Scoring mechanism on our leaderboards, we're likely to wipe the all-time boards for both Score and Time. Beware!)

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Challenge Rooms! Bug fixes. (Also a few small bugs that we'll be hotfixing out tomorrow.)

For the next patch or two: Big item patch, lots of boss stuff. More special rooms!

As always, let us know if anything's busted or if we missed a change!


BIG CHANGES:

  • Challenge Rooms! These rooms optionally spawn as level midpoints. Three waves of enemies stand between you and the door! Each Challenge Room also comes with a bonus Challenge condition. If you achieve it, you'll get a bonus gold chest!
  • Boss health increased. (Big boss changes are still coming!)

SMALL CHANGES:

  • Powers no longer cost energy once the level boss is dead, allowing players to test freely.
  • Healthfinder, Enerscoop, and Nut Whisperer reworked. Instead of granting a passive bonus chance to get health, energy, or nuts from slain foes, these items now give a chance for enemies to drop a bunch of their respective resource all at once.
  • Glass Cannon no longer grants Energy. (It still boosts Damage, Power Damage, and Speed in exchange for two health.)
  • Shops now contain 4 items after level 3, and 5 items after level 6 (up from 3).
  • Buttons for your primary/powers now display on the in-game UI.
  • Scatterbeam now has slightly lower range.

BUG FIXES:

  • I know I've promised this one before, but the frozen Rollster split bug is finally resolved.
  • A bunch of other pretty small things!

KNOWN ISSUES:

  • It's possible to trigger a challenge event if you can get under the challenge room. This won't really help you or break anything, but you'll probably fail the challenge.
  • In online co-op, Boss health bars show the wrong amount of health (they'll show as empty too early).

Thanks for reading!