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20XX 0.83b Patch Notes - October 28, 2015

Hello! Today's 20XX patch changes a bunch of enemies (art + secondary forms). It also adds some QOL improvements -- better loading, no more nonstackables showing up multiple times, etc.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

(When we change the Scoring mechanism on our leaderboards, we're likely to wipe the all-time boards for both Score and Time. Beware!)

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Tons of enemy updates.

For the next patch or two: More types of bonus rooms, more intra-level characters, challenge rooms. (Internally, a lot of design that won't show up for a few weeks.)

As always, let us know if anything's busted or if we missed a change!


BIG CHANGES:

  • Tons of enemy changes:
    • The following enemies now have new art, and new second forms (that show up later in the game and do something super threatening):
      • Arctech: Penguin, Shield Drone, Spider
      • Skytemple: Conduit, Maceknight, Cannon
      • Jungle: Lotus, Spirit (alpha only - new attack!), Gorilla


  • Items that don't stack with themselves will no longer show up multiple times.

SMALL CHANGES:

  • New loading screen/mechanic!
  • Starting energy decreased back to 8 (from 12).
  • Nina's Wave Beam charge attacks no longer pierce foes unless they're killed by the attack (like her other weapons). It still pierces walls.
  • Shootypuff shots no longer pierce/multi-hit targets.
  • Leaderboards have been prettied up a little. (More changes still pending.)
  • Arctech icicles have a new sound.

BUG FIXES:

  • Lotsa little things.

Thanks for reading!