Developer postOriginal post (opens in a new tab)

20XX 0.89b Patch Notes -- January 20, 2016

Hello! Today's 20XX patch reworks Fortune Rooms and level-end pieces, adds a new Soul Nut shop, and more!

First, though: I want to thank everyone for being a part of 20XX's time so far on Early Access! Your comments, suggestions, and other feedback have been such an important part of getting the game to where it is today.

As we get closer to 1.0, I'd like to invite you to join our very-slightly-less-public community where we'll be helping spread the word about 20XX when it comes out, as well as offering various surprises, early content, and fun things for being part of the team. If any of that sounds interesting to you, fill out the form below and we'll be in touch soon. Thanks!

Form link: click me!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: New Soul Nut shop! Level end & Fortune Room reworks! Multiplayer/challenge room bugfixes!

For the next patch or two: Boss work, The Item Patch, narrative work.

As always, let us know if anything's busted or if we missed a change.


BIG CHANGES:

  • A friendly new (placeholder) face is in the Ark. He'll sell you one-time run boosts in exchange for Soul Nuts!
    • Items purchased at the upstairs Soul Nut shop give you an Augment for that run only.
    • In online co-op, the client's Soul Nut shops are ignored.

  • Level end pieces reworked to flow better.
  • Fortune rooms removed. Instead, every level ends with a randomly chosen Machine (health, energy, nut-slot, token-slot, or vitality converter).
  • Removed a provision that prevented an item from spawning if you'd already found one. (This is still in place for items that don't stack.)

SMALL CHANGES:

  • Pause screen changed up -- added a mysterious blank space that'll be populated soon, renamed Passives -> Augs, expanded space from 40 to 48.
  • Additionally, you'll now see item-stacking in the pause screen instead of one icon per pickup.
  • Removed an old tweak that increased your animation speed/footstep rate at higher speeds.
  • Upgraded how NPCs speak to you.
  • Force Nova energy cost reduced to 1 (from 2). Damage vs the Twins reduced by 40%. (This is to make up for the change preventing Force Nova from multi-hitting normal enemies -- it no longer deserved its cost penalty.)
  • Slot machines now properly seed in Challenges.

BUG FIXES:

  • Fixed an online co-op crash.
  • Fixed some challenge room bugs that made them wonkily spawn all three waves at once or fail to open.
  • Fixed a bug causing Skytemple to fail to play boss music sometimes.

KNOWN ISSUES:

  • The new one-run Soul Shop is wonky in online co-op. It works, but the client will get a little extra stuff. We'll be hotfixing this out tomorrow.

Thanks for reading!