Hello! Today's 20XX patch polishes up the recent Fortune Room, makes 20XX take up less memory and crash less, and fixes a bunch of other bugs (including some online coop stuff). (Nothing super exciting today, but lots of good infrastructure improvements.)
NB: We've learned that some antivirus software (notably Avast) complains about 20XX when it updates (likely because it's an "unknown" executable). If 20XX fails to start for you, try telling your antivirus software to let it through. Thanks!
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!
Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.
TL;DR for today's patch: Lots of bug fixes and QOL improvements. Fixes to Challenge/Fortune rooms.
For the next patch or two: Boss work, The Item Patch (actually coming next patch!), narrative work.
As always, let us know if anything's busted or if we missed a change.
Happy holidays!
BIG CHANGES:
- 20XX's resource loading system has been tweaked some. The game should start faster and use less memory.
- Added some network robustness code that should fix missing machines and failing resurrect machines. Also, the client in online co-op can now choose the next level.
SMALL CHANGES:
- Fortune Room machines no longer drop tokens (or the passive that gives 3 tokens).
- Skytemple's lightning enemies should no longer attack players from outside of challenge rooms. They now no longer agro through walls, but will still move through walls once agro'd or damaged.
- A bunch of small Challenge Room tweaks:
- Both doors now open when the Challenge is complete (so you can backtrack if you'd like).
- The force barrier before the Challenge room and the shot-blocking invisible wall after it now both go away after the challenge is complete.
- The camera should be a lot less wonky when finding your character on top of the Challenge room (which is now a-okay to hop on top of, walk over, etc).
- The snap-camera now no longer snaps after the challenge is complete (so it'll feel more like a normal room).
- It is (probably) no longer possible to accidentally trigger a Challenge room from below.
- Fixed a rare issue where you could get stuck in a Challenge room and the doors wouldn't open.
BUG FIXES:
- Fixed Fortune Rooms occasionally dropping items that have been removed from the game.
- Fixed an issue where in online multiplayer, the hardmode Rollster boss could cause crazy screen shake.
- In online co-op, the client will now report the same score as the host (at least, on the leaderboards -- there may? still be display disparities).
- Fixed a bug causing boss HP bars to display incorrectly as the client sometimes (we hope).
- (untested) Fixed a bug causing the Shinier Token to grant 6 in co-op.
KNOWN ISSUES:
- Online netplay still has some display issues -- enemies facing the wrong way, Maceknights having weird extended poles, etc.
Thanks for reading!