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20XX 0.952b Patch Notes -- May 11, 2016

Hello! Today's 20XX brings Ace back down to Earth, introduces some shiny new Gorilla Twins, and fixes a slew of netplay bugs we introduced in 0.951 (as well as several older ones).

NB: Superfriends pals, we've got some good stuff coming sometime during this patch. Keep an eye out!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: New Gorilla Twins! Netplay fixes! Ace balancing!

For the next few patches: Level design work, boss work, narrative work!

As always, let us know if anything's busted or if we missed a change.


BIG CHANGES:

  • Ace normalizations: to compensate for the big boss-damage buffs 0.951's attack group logic gave Ace, we're finally cutting some of the advantages he no longer needs.
    • Starting bonus damage down to 2 (from 5). This is a 20% reduction in his initial damage, but since he can now full-combo bosses, his boss damage should still be higher than before 0.951.
    • Jump bonus removed. His jump height is now identical to Nina's.

  • The Twins reworked! They're deadlier than ever, and now have a new weakness.
  • Anticipating pending changes to the other four bosses, the boss weakness cycle has been adjusted. Eternal Star and the Twins have swapped weaknesses, as have Arach and the Penguin. The other boss weaknesses remain unchanged.
  • New SFX for Powers!

SMALL CHANGES:

  • Enerative Plating +energy on level start up to 4 (from 2).
  • Shops can no longer spawn the same Core Aug in multiple slots.
  • Thrift Actuator redesigned. Instead of a 20% stacking discount, this item now makes all items permanently on sale (50% off), but doesn't stack with itself and won't show up more than once in a run. Its in-game shop value has increased to reflect this change.
  • Beta Cannons (triple shooters) are a little more reasonable when made into Soul Foes.
  • Toxin timer changes partially reverted - it now only scales the timer when Undying is also active, from 0-20% depending on level.
  • Added Boss Intros for Perforator/the Twins.

BUG FIXES:

  • Fixed a bug causing the Dracopent set to not work on Ace.
  • Fixed a bunch of netplay bugs:
    • Fixed players not having their own boss invuln frames in online co-op.
    • Fixed Nina's weapons being busted in co-op.
    • Fixed the boss fight often starting before the intro'd gone away.
    • Fixed the Host's soul nut augs not working for the client. (We'll still rework this down the line, but at least it works for now!)
    • Fixed boss HP bars not always functioning well with multiple bosses.
    • Fixed a certain Vaculab bonus room not spawning properly as client.
    • Fixed Owlhawk juicing not always working properly as client.
    • Fixed a bunch of Rollster bugs.
    • Fixed hypercharge attacks looking goofy.
    • Fixed a bunch of other stuff!

KNOWN ISSUES:

  • Still some revive capsule issues in online co-op.
  • Rollster still slides on walls for some players. We're trying to track this one down!

Thanks for reading!