Hello! Today's 20XX patch reworks the Lotus Boss, adds in the new and old DATALORE system, makes some character tweaks, and more!
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!
TL;DR for today's patch: Lotus Boss redo! DATALORE! Character tweaks! A million fixes!
For the next few patches: Probably a lot of UI polish! More narrative stuff! More boss tweaks!
As always, let us know if anything's busted or if we missed a change.
BIG CHANGES:
- New Death Lotus! It's a very different fight now.
- DATALORE rides again! All your favorite items (and also the ones you hate) are now proudly displayed and expounded upon in the DATALORE menu (accessible from the Pause screen).
- Boss durability changes:
- Ace's combos now delay boss iframes, so the frames start at the end of his combo (not the start).
- Ace's attacks now trigger longer iframes versus bosses.
- Character tweaks:
- Ace and Nina's tiny differences have been flattened out. We don't think they really added a whole lot, and mostly just got a little confusing. So:
- Ace's starting health and base attack damage are now 8 and +0 (down from 10 and +2).
- Nina's starting Power damage is now +0 (down from +2).
- The base damage on Ace's weapons have been raised by about 20% -- some a little more, some a little less -- to counteract the base attack damage change. His initial combo damage is still 12-12-20, but his attacks now scale better.
- For both of the above sets of reasons, boss health has come down slightly across the board.
SMALL CHANGES:
- Combat Repros now properly target Frostor Bombhives.
- Armor gain, in general, has been nerfed a bit. Stuff that grants armor just plain grants too much.
- Crates that used to contain two armor capsules (4 armor) now contain one (2 armor).
- Armor Bloom now grants 6 armor (down from 10).
- Enemy armor droprates unaffected.
- Armorspreader unaffected.
- Armor Nut armor-on-nut-pickup chance reduced by 33%.
- The level 1 boss chest no longer always provides a giant health shower.
- All boss chests now provide slightly less energy.
- Rollster Beta tweaks:
- (All versions) now have slight angular variance on their bounce attacks.
- Fixes for Endless & Undying scaling for Rollster Minis.
- Boomerang Blade attacks now spin up slightly to his side, and grow into existence before rolling on along. They don't do damage until they're all grown up.
- Fixed an issue causing Rollster Beta to be a little sticky on walls he ought to bounce right off of. (bugfix)
- The Pickup Display now comes down from the top in Boss Rooms.
- Slot Machines now spit out their bounties closer to the ground, and use the space they're in a little more efficiently.
- Splinterfrost's up/down angled firing now only requires holding up or down, instead of up+forward or down+forward.
- Violence Enhancer (Prototype) now grants bonuses equal to your current bonuses, clamped in the 5-10 range. (Picking up VE when you have more than 5 Attack or Power damage now gives a bigger boost.)
BUG FIXES:
- Leaving the game no longer resets your One-run Shop.
- Fixed Endless hazard scaling (it was double dipping with the old Endless hazard scaling).
- Fixed Endless scaling also applying to health gains. (ooops!)
- Fixed some bugs relating to using the Ark token machine and quitting/reloading the Ark before starting a run.
- Shatterbeak's Ice Blocks no longer hang around after he dies sometimes.
- Fixed some wonkiness involved with holding up and down and firing Vera.
- When unlocking or one-run buying the Meganut, players can no longer change characters to have the +25 nuts applied over and over.
- A whole bunch more.
KNOWN ISSUES:
- Some players using XBox One controllers are finding their inputs borked -- RT doesn't work, can't attack, etc. It's caused by a Microsoft-made change. We still don't officially support XBone controllers, but we're looking to fix this for next patch anyway - in the meantime, please use joy2key, xpadder, or similar software to emulate keyboard functionality with your controller. You can also unbind LT, which should do the trick as a workaround.
Thanks for reading!