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20XX 0.961b Patch Notes - September 14, 2016

Hello! Today's patch is on the smaller side, thanks in large part to a wonderful PAX West and the horrible PAX Pox that always seems to hit right when you think you've gotten out safely.

It's mostly fix-stuff, but also mixes up Endless so it's more "how far can you go before you die?" and less "how far can you go before you get bored or the game crashes?"

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: QOL fixes! Endless changes! Skytemple can now be level 1! A few more words! Conveyor Belt Arrows!

For the next few patches: Lotus boss rework! (No more tower platforming!) Collection replacment (finally)! A few Rollster changes! Vaculab/Skytemple's level pieces!

As always, let us know if anything's busted or if we missed a change.

PS - we'd intended to get the Collection/item gallery replacement in for this patch, but just didn't make in time. Bear with us for one more patch while we get it the way we want it!


BIG CHANGES:

  • Skull Change: Endless: now with brutal scaling! Level length, enemy damage, and enemy health go up every 8 levels. (Good luck making it to 100+ now!)
  • Shops will no longer contain multiples of the same item (of any kind). Part of this is a bugfix for Cores showing up in multiples in the same shop - the other part (every other item) is a change.

SMALL CHANGES:

  • Conveyor Belts now have little arrows on them indicating which way they're going to try and murder you.
  • Player corpses have some additional lore, and any player corpses that should have spawned in Boss rooms now spawn in the pre-Boss hallway instead.
  • Skytemple can now be level 1.

BUG FIXES:

  • Fixed a netplay on-level-change crash.
  • Fixed a crash that could occur at the game-over screen if the game didn't know how many Augs you had.
  • These two crashes account for 95% of what's in our crash logs - we'll jump on whatever else shows up after the patch!
  • Fixed an issue causing Ace's Armatort Pound-charged attacks to still stop Kur's Quint Laser cubes.
  • Fixed an issue sometimes causing Crisis Overdrive to permanently mess your business up if picked up while in the red.
  • Fixed an issue causing the Boomerang Blade to perform oddly at low framerates.
  • Fixed a bunch of recent Arctech tile errors.

KNOWN ISSUES:

Thanks for reading!