RELEASE 23 PATCH NOTES:
(It's available now!)
All 4 continents significantly improved. Hills, forests, and landmarks in much closer vicinity to each other.
Full controller support in all game screens through virtual cursor.
A new demo character with more weapons available right from the start.
Heavily optimized memory use. Save games should no longer crash.
Cut down the polycount of the game scene by about 40%.
Goblin corpse loot is now randomly generated. (see the GIF above)
Extensive set dressing for Cursed Mansion: Dead NPCs no longer play back their various effects (animation, sound, boosts, etc) when you go back to them the next time.
More variants of the small houses along the roads.
Procedural forests can appear closer to big hand-made landmarks due to tighter landmark bounds.
The color of the terrain around objects is tinted towards the object's color.
Terrain and object darkening at a distance.
Background separation blur:The new HUD is also visible in this screenshot.
Bug fix: Memory leaks from the physics system.
Bug fix: Assassination quest with Monk 47.
Bug fix: Small rock infinitely duplicating.
Bug fix: Objects floating in the air.
Bug fix: NPCs turning erratically when following a path or when standing on angled terrain.
Bug fix: Bright edge artifact in motion blur. Still some issues with DOF.
Bug fix: Bunch of smaller fixes.
Known issue: Framerate capped at 30.
Known issue: The glow on the hand of a certain type of Forgotten won't follow the character.RELEASE 22 PATCH NOTES:
Blue noise based forest distribution with denser forests.
HUD overhaul:
- Damage numbers.
- Critical hits visualized, damage chaining.
- Cursor in inventory controllable by the gamepad.
- Quick slots redesigned: now only takes ranged weapons and healing items.
Boost drops (ammo, armor, health and stamina) for NPCs.
Almost complete controller support (minus main menu and some steam controller issues)
Goblin corpses randomized around the world.
Basic sleeping at campfires (time passes).
Better destruction effects for books and some other items: Level upping scares enemies away.
Screen space directional shadows for low grass and after cascade shadow maps end.
Road-side tavern interior.
Dodging when aiming.
Interior fog.
Quick save (F8). 13 Trading Cards, badges and emoticons! Bug fix: Many crashes and hangs.
Bug fix: Endless dungeons.
Bug fix: Objects hanging in air or being underwater.
Bug fix: Blacksmith's hammer quest.
Bug fix: Temporal AA black pixel propagation.
Bug fix: Objects disappearing at wrong times due to culling.
Bug fix: Sliding NPCs.
Bug fix: Straight stretches of road.
Bug fix: Throwing a carried NPC.
Bug fix: Disappearing grannies when carried at night.
Bug fix: Projectiles hitting each other.
Bug fix: NPC knockback.