Hires:
http://i.imgur.com/9ZsTxnc.png
This update was in testing since yesterday in the public beta branch, and now after some polish and tweaks we're rolling it out for everyone.
These are the most noticeable changes:
A much improved town generator:
There are stone fences around the town, watchtowers on the fences, flowers, grass and bushes growing next to road, as well as benches, carts, tables, etc. all around. (some of the stuff can still be in silly places but it will still be improved a lot)
Hires: http://i.imgur.com/oTYJMXS.png
New more fleshed out starting location: Town of Fortuna.
New quests in the starting location.
New food/hunger mechanic which requires the player to carry some food with them. Many food items are eaten automatically when the player carries in the inventory, but some (more precious food items) require manual use by using the right mouse button (left trigger on the controller).
Food items: Apple, Cabbage, Carrot, Cheese, Cinnamon, Coconut, Corn, Croissant, Cucumber, Eggplant, three kinds of Fish, Fish Pot, Ham, Plate of Ham, Red and Yellow Pepper, Pickle, Pie, Potato, Tomato, Watermelon.
Drinkable items: Coconut, Health Potion Small, Health Potion Tiny, Exotic Drink Small, Exotic Drink Tiny.
Hires: http://i.imgur.com/EWmqqkj.png
New barrels for these food items: Eggplant, Potato, Watermelon. (We already had barrels for Apple, Cabbage, and Carrot)
Overall barrel functionality improved.
Drinking and eating animations for the player.
If the player is hungry and doesn't have any food, the stamina gradually drops. Jumping, blocking and throwing become very weak without stamina.
The first version of motion blur. It's not enabled on the low settings and we will add the ability to disable it altogether in a future update. (Ryse-style anti-aliasing will also be added later which, more specifically, is a combination of temporal and spatial AA)
Remade Cursed Graveyard using the new town generator (if you follow the roads you should be able to find it).
Chests can be opened with keys (it's still a work in progress as the key should be consumed after the player uses it).
There are 5 kind of keys at the moment:
Small Key, Silver Key, Large Key, Round Key (nothing requires it at the moment), and the biggest of them all: the Majestic Key.
Major faction improvements.
Improved Town Guards.
New NPC Fire Wizard.
A couple of new weapons: Pole Axe and Enchanted Broken Sword (short but powerful).
Improved character collision shapes (the wild boar is still faulty as it will require unique treatment due to it's different shape, it will be sorted out later).
Gold Coin collision shapes improved.
Large Treasure Chest collision shapes improved.
Improved mini-map.
Menu scroll wheel stutter bug fixed.
It's possible to resume back to main menu and choose a different mod without restarting the game.
Known major issues:
There is a launching issue (crash at simulation bubble initialization) that affects some people and we are working to get it fixed as soon as possible. Other crashes are also being looked into.
Ranged units have really poor aim due to their inability to turn after they decide to attack (Wood Elf, Merchant, Wizards).
Terrain generator is something which we'll tackle next as it's way behind the town generator.
Also these characters are soon heading into the game:
Hires: http://i.imgur.com/NptRfht.png
Which name is your favourite? (We haven't decided the name yet)
Some fun stats: We worked on this update for 8 days and did 200 version control commits. This changelist is the short version.
Cheers,
Timo