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Hardland Release 10 is available now!

NEW FEATURES

  • New dialogue tree system
  • New ranged enemy skeleton archer
  • More handcrafted locations: - Swamp - Frozen Lake - Goblin Forest
  • New generated location: - Goblin Dungeon (very unfinished at the moment)
  • Added more story characters (and more story characters incoming in Release 11)
  • More detail and polish on the existing locations
  • Resolution options added (If you had performance issues with earlier versions you can try choosing a smaller resolution)
  • Percentage-Closer Soft Shadows (PCSS)
  • Dynamic Height Field based 1st bounce global illumination
  • HUD improvements
  • More accurate heightmaps
  • Faster texture streaming

Patrol routes, waypoints etc. are on the way for Release 11 so enemies and friendly NPC's can navigate the environments way better. Many of the previously empty bits on the levels will be filled with quests and content like this:

Cheers,
Timo