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Hardland release #3 is available now!

First off, I want to thank everyone who voted in the poll in the last announcement! The Forgotten Folk it is. Sampo has almost finished modeling and texturing those fellows so you should be seeing them in the game pretty soon.

Erik has been improving the terrain generator so that it can detect if the terrain angle is too steep and won't spawn objects there. It will clean up lots of the crazy stuff in the wilderness. The feature is still pending some additional testing and I expect that we can get it to you guys in release #4.

Here's the changelist for this update:

  • We finally found the launch bug affecting some CPUs (thanks everyone who sent us their game logs!).
  • The first version of temporal anti-aliasing is in the game.
  • Guards and keys are randomized into the watchtowers, and the watchtowers can also be empty.
  • New weapon: Wizard's Hand (hint: kill the Fire Wizard) Some ideas for killing the red devil
  • New town objects and improved food eating effects. The pot and fish bones are physical objects so they move the player a bit when they intersect it. It's a small glitch and will likely be fixed later.
  • Added food items to Skeleton Arena.
  • Some small tweaks here and there.

Hires screenshot: http://i.imgur.com/z4BH6xu.png
Hires screenshot: http://i.imgur.com/m8VBcpv.png
More graphic screenshot: http://i.imgur.com/8aNOjRNl.png

PS. Please let us know if this update fixes the launch issue for you.

Cheers,
Timo