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Hardland Release 8 is available now!

NEW FEATURES

  • The first iteration of a blacksmith; repair your broken items at the blacksmith in Town of Fortuna
  • Level requirements for weapons
  • Terrain rendering underneath plants and objects
  • Render and simulation distance increased and adjustable from the options menu
  • Plant animations can be disabled from the options menu to improve performance

CRITICAL FIXES

  • Fixed a crash on Intel HD Graphics GPUs

IMPROVEMENTS

  • Improved stamina handling; there is now a fixed penalty of 1 second + no negative values
  • All characters are now included in the save file
  • Significant physics, graphics and generation optimizations (the game may run worse if you use the longest view distance as that has been increased a lot)
  • Blunderbuss projectile explodes on collision
  • Inventory usability improvements
  • Inventory money replication bug fixed
  • Inventory bush equipping bug fixed (you can hide in the bush again)
  • Major cache file size reduction (65 MB -> 5 MB)
  • Fixed road texture cracks and added roadside grass
  • Increased mouse sensitivity max value
  • Character sliding/stuck bug fix
  • Added option to disable HUD; now you can take cool screenshots without the text getting in the way!

GRAPHICS

  • Improved motion blur; less artifacts and noise
  • Improved fog; more colorful, better fog shadows, better integration with sky
  • Improved cloud system; more volumetric look with multiple layers
  • Improved shadows; mountains on the horizon shadowthe sun
  • Bloom is lot stabler in motion
  • Improved ambient occlusion and added large scale ao
  • Corrected light fresnel for direct and indirect source
  • Small tweaks

WHAT WE'RE WORKING ON:

We're gonna add portals which can take the player from location A to location B.
It allows us to do special locations like the Cobold Cave:

and it will also enable us to start creating dungeons:

Stay tuned!
- Timo