NEW FEATURES
- The first iteration of a blacksmith; repair your broken items at the blacksmith in Town of Fortuna
- Level requirements for weapons
- Terrain rendering underneath plants and objects
- Render and simulation distance increased and adjustable from the options menu
- Plant animations can be disabled from the options menu to improve performance
CRITICAL FIXES
- Fixed a crash on Intel HD Graphics GPUs
IMPROVEMENTS
- Improved stamina handling; there is now a fixed penalty of 1 second + no negative values
- All characters are now included in the save file
- Significant physics, graphics and generation optimizations (the game may run worse if you use the longest view distance as that has been increased a lot)
- Blunderbuss projectile explodes on collision
- Inventory usability improvements
- Inventory money replication bug fixed
- Inventory bush equipping bug fixed (you can hide in the bush again)
- Major cache file size reduction (65 MB -> 5 MB)
- Fixed road texture cracks and added roadside grass
- Increased mouse sensitivity max value
- Character sliding/stuck bug fix
- Added option to disable HUD; now you can take cool screenshots without the text getting in the way!
GRAPHICS
- Improved motion blur; less artifacts and noise
- Improved fog; more colorful, better fog shadows, better integration with sky
- Improved cloud system; more volumetric look with multiple layers
- Improved shadows; mountains on the horizon shadowthe sun
- Bloom is lot stabler in motion
- Improved ambient occlusion and added large scale ao
- Corrected light fresnel for direct and indirect source
- Small tweaks
WHAT WE'RE WORKING ON:
We're gonna add portals which can take the player from location A to location B.
It allows us to do special locations like the Cobold Cave:
and it will also enable us to start creating dungeons:
Stay tuned!
- Timo