Developer postOriginal post (opens in a new tab)

Hardland Release 11 is available now!

Very excited about this one, it's the biggest release so far!

NEW FEATURES

  • 12 new open-world landmarks and plenty of polish in the generation system: first iteration of random snow world goblin army camp blows up Broforce style improved blending from random generated wilderness to the handcrafted landmarks
  • NPC characters can walk roads
  • New characters: - Mayor Marquardt - Mayor's Bodyguard Errol - Mayor's Bodyguard Clint - Domovoi - Brigand - Jim the Big Criminal - Larry the Drunk - Father Ghoul - Mother Ghoul - Kid Ghoul
  • New units: - Rotten merchant - Ghoul giant - Goblin minion archer - Goblin captain archer - Sheep - Goblin shepherd (non hostile towards humans)
  • New handcrafted locations: - Barry's Field - Town Well
  • Work-in-progress character: - Witch of Hardland she'll be selling potions in the final game
  • Much more dialogue (new dialogue options can be unlocked by talking to different characters)
  • Dialogue and quest system upgraded: - Quest name, description and requirements are shown in quests screen (shortcut is J) - Small selection icons added to dialogue UI - Disclaimer: many quests are incomplete as we don't have all of the necessary assets and locations yet - so you might hear references to places or characters which are missing at the moment
  • Minimap and map improvements: - Fog of war to improve the sense of exploration - Camera direction is shown in the map screen - Waypoints can be clicked in the map screen
  • Press P for photography mode which enables the depth of field effect, + and - keys control focal plane. Works well in combination with "show HUD" option disabled. (note: DOF doesn't work on low graphics settings)
  • More detail and stuff on the existing locations and we'll continue to improve them
  • Several new hats, items and objects goblins with explosive arrows
  • Improved guard animations
  • WTF portal, try it out! :)

Next release will bring even more improvements to the random generated areas and we're also working on indoor areas so you can enter some houses. Patrol routes will be used more extensively. Until next time!

- Timo