Hardland Release 19 adds completely reworked day and night cycle and much more.
FEATURES
- Day and night cycle completely redone: - Beautiful sunsets and during night you can see stars. - CycleComponent examples: - Certain characters are only active during day. - City lights are lit at night.
- Two-phased enemy attack behavior: - Enemies display their alert behavior and change to aggro idle, but don't immediately rush to attack. - As an example, Goblin Fodder is made to not be alerted whereas e.g. Goblin Captain is.
- Robust melee weapon hits using the 3d pizza slice technique.
- Added critical hits and improved knockback.
- Preliminary knockback animations for most enemies.
- Added staggered animation for Skeleton Champion.
- Reworked the concept of armor.
- Throwing characters no longer breaks their physics.
- Fixed this annoying T-pose glitch that happened upon character death: http://i.imgur.com/ZLEZLed.gif
- Treasure chest opening and loot ejection improved. - Trap chests can spawn characters properly. - Loot randomized.
- Starting areas expanded and polished.
- Objects can follow the angle of the underlying terrain.
- Improved screen-space reflection quality.
- New level up effect and other particle effects improved.
- Major game engine improvements.
- More predicable physics simulation and less CPU spiking.
- New stone fences, smaller watchtower, larger 4-wheel cart.
- Increased Ghoul attack range by adding squash and stretch animation for the striking arm. (ala Battletoads!)
- Added more characters to random generator lists.
- Larger more dangerous Ghoul variant.
- New goblin unit Goblin Bomber.
- Visual changes to Goblins.
- Added new ground foliage.
- Gold pull effect improved.
- Disabled head-tracking in death.
- Health bar is always shown for aggro characters.
- Addded support for disc shaped particle emitters.
- Graphics config changes and more graphics options.
Here's a short video comparing Release 19 mechanics and fixes to Release 18.
https://www.youtube.com/watch?v=I6aGdpW_Jiw
Until next time!
Best Regards,
Timo