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Hardland Release 19 is available now!

Hardland Release 19 adds completely reworked day and night cycle and much more.

FEATURES

  • Day and night cycle completely redone: - Beautiful sunsets and during night you can see stars. - CycleComponent examples: - Certain characters are only active during day. - City lights are lit at night.
  • Two-phased enemy attack behavior: - Enemies display their alert behavior and change to aggro idle, but don't immediately rush to attack. - As an example, Goblin Fodder is made to not be alerted whereas e.g. Goblin Captain is.
  • Robust melee weapon hits using the 3d pizza slice technique.
  • Added critical hits and improved knockback.
  • Preliminary knockback animations for most enemies.
  • Added staggered animation for Skeleton Champion.
  • Reworked the concept of armor.
  • Throwing characters no longer breaks their physics.
  • Fixed this annoying T-pose glitch that happened upon character death: http://i.imgur.com/ZLEZLed.gif
  • Treasure chest opening and loot ejection improved. - Trap chests can spawn characters properly. - Loot randomized.
  • Starting areas expanded and polished.
  • Objects can follow the angle of the underlying terrain.
  • Improved screen-space reflection quality.
  • New level up effect and other particle effects improved.
  • Major game engine improvements.
  • More predicable physics simulation and less CPU spiking.
  • New stone fences, smaller watchtower, larger 4-wheel cart.
  • Increased Ghoul attack range by adding squash and stretch animation for the striking arm. (ala Battletoads!)
  • Added more characters to random generator lists.
  • Larger more dangerous Ghoul variant.
  • New goblin unit Goblin Bomber.
  • Visual changes to Goblins.
  • Added new ground foliage.
  • Gold pull effect improved.
  • Disabled head-tracking in death.
  • Health bar is always shown for aggro characters.
  • Addded support for disc shaped particle emitters.
  • Graphics config changes and more graphics options.

Here's a short video comparing Release 19 mechanics and fixes to Release 18.
https://www.youtube.com/watch?v=I6aGdpW_Jiw

Until next time!

Best Regards,
Timo