RELEASE 24 UPDATE NOTES:
This update focuses heavily on adding new gameplay mechanics and removes the compulsory 30 FPS lock. The toggle for removing the lock can be found in options.
- Failed break-in attempt can result in an angry dweller coming out of the house:
- New house landmarks and interior randomization improved.
- 3 types of interior cellar entrances: Reinforced hatch, regular hatch and secret hatch
- Two types of wilderness cellar entrances.
- New randomized cellar, windmill and farm interiors.
- All Western Province houses connected with road and functional door.
- Distance field accuracy increased 9x which allows for tighter landmark and road fitting:
(The target is to fit all locations into one map)
(The next update will make sleeping replenish health as well)
Also effective for leading enemies into them...
- Cathedral, east and north sides polished:
- Cathedral Cellar:
- Adventurers' Guild polished and separated into its own landmark:
http://i.imgur.com/ZpvhzgL.png
- Barry's Field
- Castle Small
- Elven Citadel
- Goblin Cathedral
- Mertusk Treasure
- Old Path
Hardland has it's own twitter account which automatically fetches development screenshots. Check it out:
twitter.com/hardland_rpg