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Hardland Release 24 is out now!

RELEASE 24 UPDATE NOTES:

This update focuses heavily on adding new gameplay mechanics and removes the compulsory 30 FPS lock. The toggle for removing the lock can be found in options.

  • Lock picking mechanic and breaking into houses:
    - Failed break-in attempt can result in an angry dweller coming out of the house:

    - New house landmarks and interior randomization improved.
    - 3 types of interior cellar entrances: Reinforced hatch, regular hatch and secret hatch

    - Two types of wilderness cellar entrances.

    - New randomized cellar, windmill and farm interiors.
    - All Western Province houses connected with road and functional door.
    - Distance field accuracy increased 9x which allows for tighter landmark and road fitting:

    (The target is to fit all locations into one map)

  • Hard Ogre's heart hidden in the world.
  • Sleep mechanic improved - you can now sleep until a specific time at the campfire.

    (The next update will make sleeping replenish health as well)

  • Treacherous minefields and bomb disarming mechanic:

    Also effective for leading enemies into them...

  • Town of Fortuna improvements:
    - Cathedral, east and north sides polished:

    - Cathedral Cellar:

    - Adventurers' Guild polished and separated into its own landmark:
    http://i.imgur.com/ZpvhzgL.png

  • Several other landmarks polished:

    - Barry's Field
    - Castle Small
    - Elven Citadel
    - Goblin Cathedral
    - Mertusk Treasure
    - Old Path

  • New graveyard landmarks.
  • New monk props.
  • Ammo indicators for ranged weapons.
  • New shaders: rim light, eye and ghost.
  • Characters with "signature animations" can look at the player. (Blacksmith, Witch etc.)

  • Bunch of new inventory icons.
  • Wind effect for all leaves and godrays improved:

  • New objects and foliage. Several objects polished.
  • Dialogue box text formatting fix.
  • Dozens of other minor tweaks and fixes.

    Hardland has it's own twitter account which automatically fetches development screenshots. Check it out:
    twitter.com/hardland_rpg