FEATURES
- Combat improvements: - Combat is much more physics driven - Stronger hero units are guarded by weak fodder - Better group AI
- Player can control NPC formations with masks - Masks come equipped with a lure that spawns a green trail when compatible units are nearby - Town guard mask included as a tutorial mask
- New characters: - Mertusks, large elephant like creatures - New goblin types, such as Goblin Healer, Goblin Bomber and Archer Captain - Alert reaction animations for various characters. - King of the Wood Elves - 2 different Wood Elf Lord variants - Elven Magician - Elven Poisoner
- 4x bigger random grass world
- More detail in the background mountains
- Much longer draw distance for terrain: - Terrain distance can be changed from options (terrain is relatively cheap) - Simulation distance is a different option (be careful when increasing it, because it can really kill the performance because most of the objects have physics simulation on)
- Inventory system upgraded: (see above for a comparison image) - Icons for almost all items (about 10 items are still missing icons) - Hover info - Quick slots - Right click smart equip - Better stats and descriptions for items
- New landmarks: - Elven Citadel with new houses and various environment props (It's the first big landmark we've integrated into the Random World. Obviously we would like all the locations to be seamlessly connected like this but there's still some technical issues preventing that - mostly related to performance) - Undead War Arena - 4 new building landmarks
- New items and objects. Improved some old assets:
- Major balance tweaks
- 10x faster texture loading when enableModTools is turned on
- Camera system changes
- Fog improvements
- More fog and dynamic moon during the night
- Character idle animation start times randomized
- Town of Fortuna and Way to Fortuna locations polished
- Hidden Wood Elf mask!
(formations shown in the level editor, Blender. Different colors mark different unit types.)
Fun detail about the icons. We made a simple "photography studio" where we took screenshots of the assets to help in the creation of the icons.
Here's the player "photographed" in the studio:
(the family photo of goblins was shot in the studio as well)
There's a bunch of story stuff and another big location coming soon (the location is similar size as the Elven Citadel). Rest of the older locations will be upgraded to use the new characters. (Way to Fortuna and Town of Fortuna were upgraded for this release)
Cheers,
Timo