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Hardland Release 17 is available now! Snow Peak and improved performance

FEATURES

  • City of Snow Peak is the main landmark of the random snow world:
  • GPU memory usage has been reduced massively due to smarter foliage handling.
  • LOD system for terrain which reduces the amount of triangles: (Huge performance boost)
  • 6 stylish pumpkin masks that player can wear:
  • New priest character type.
  • New cloud system. Affects visible clouds and cloud shadows: (enhances the accuracy of cloud shadows)
  • Two new small landmarks in random grass world: - Marquardt's grave - Fortuna's grave
  • House of the Witch landmark redone.
  • New bush assets and optimized old bush assets.
  • Terrain texture and ambient occlusion system has been improved:
  • New snow grass biome and randomized particle system for dropping snow around objects.
  • Fixed several inventory icons. (thanks for the tips!)
  • Hires main menu assets. (and x changed to v for clarity)
  • Minor tweaks.

WHAT WE'RE WORKING ON NEXT:

With the improved LOD systems we can handle bigger worlds so we're working on moving even more locations to the generated worlds.
For example Way to Fortuna landmark is in the process of being moved to the Random Grass World which means the game would start in a random world.
Snow Peak castle will be expanded with interior.

New characters will be added. Here's the concept art for the Northmen:

And here's a sneak peek of the in-game models of that same character:

The Northmen will have a huge shield which will block direct attacks.

Cheers,
Timo