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Happy Halloween & Release 17 News!

We really wanted to get a build ready for Halloween but in the final moments decided it's better to postpone it by a few days so we can finish one very important feature.

That feature is the terrain LOD system and it will improve performance drastically. Short technical explanation of why it's needed: In earlier versions we used to have evenly spaced grid of polygons for the terrain and it has started to cause more and more issues as we've increased the draw distance. The proper way to do it is to have more dense polygon grid near the camera and less dense polygon grids further away from the camera. So Kimmo rewrote the entire terrain baking system with that in mind and as a result we have visually near identical landscape with 4-10x less polygons. (and with even longer draw distances the difference would have grown bigger and bigger)

This is also coming in the update:

Happy Halloween!