FEATURES
- New big landmark in the Random Desert World: (Eastern Port)
- New interior location: (Broken Horn tavern aka the Outlaw tavern)
- New story characters: Praakh and Rogue Merchant (Praakh can be a powerful ally... or enemy)
- New type of story triggers: - Harming or killing a character can trigger events
- Barry's Field polished and moved to the bigger Random Grass World
- Traveling Merchant supplies are random generated
- Added more characters who can sell items: - Cobold bartender - Market traders
- 16-bit image support for landmark heightmap "brushes": - Means the accuracy is 65536 steps instead of 256 steps which reduces the amount of visible steps in several terrain features
- Random generation speed improved
- More robust road generation (Still has some height glitches which will be fixed later)
- Landmark name randomization improved
- Grass color is tinted towards the ground color
- Added support for landmarks in the shoreline (Barry's Field and Eastern Port are the first examples)
- Shore shape generation improved
- New objects: - Large ship - Large crates - Terracotta vases - Pastry stand - Some small objects
- Inventory shows item prices
- Inventory icons for almost all the remaining items (please mention item name if you find any missing icons - Sugar Wand is one at least, thanks fletcherkali for the tip!)
- Trading Posts connect Eastern and Western Provinces
- Destruction of many items improved: tables, bottles etc.
- Town of Fortuna location and quests polished
- Food items heal you again
- Lots of balance tweaks
- Dozens of bug fixes including the save game crash WHAT'S COMING NEXT Random Snow World gets its first big landmark called Snow Peak, here's a small teaser of the work-in-progress version that Sampo has been working on: We'll also look into performance issues and see what can be done on that side. Until next time! Cheers, Timo