Developer postOriginal post (opens in a new tab)

Hardland Release 16 is available now!

FEATURES

  • New big landmark in the Random Desert World: (Eastern Port)
  • New interior location: (Broken Horn tavern aka the Outlaw tavern)
  • New story characters: Praakh and Rogue Merchant (Praakh can be a powerful ally... or enemy)
  • New type of story triggers: - Harming or killing a character can trigger events
  • Barry's Field polished and moved to the bigger Random Grass World
  • Traveling Merchant supplies are random generated
  • Added more characters who can sell items: - Cobold bartender - Market traders
  • 16-bit image support for landmark heightmap "brushes": - Means the accuracy is 65536 steps instead of 256 steps which reduces the amount of visible steps in several terrain features
  • Random generation speed improved
  • More robust road generation (Still has some height glitches which will be fixed later)
  • Landmark name randomization improved
  • Grass color is tinted towards the ground color
  • Added support for landmarks in the shoreline (Barry's Field and Eastern Port are the first examples)
  • Shore shape generation improved
  • New objects: - Large ship - Large crates - Terracotta vases - Pastry stand - Some small objects
  • Inventory shows item prices
  • Inventory icons for almost all the remaining items (please mention item name if you find any missing icons - Sugar Wand is one at least, thanks fletcherkali for the tip!)
  • Trading Posts connect Eastern and Western Provinces
  • Destruction of many items improved: tables, bottles etc.
  • Town of Fortuna location and quests polished
  • Food items heal you again
  • Lots of balance tweaks
  • Dozens of bug fixes including the save game crash WHAT'S COMING NEXT Random Snow World gets its first big landmark called Snow Peak, here's a small teaser of the work-in-progress version that Sampo has been working on: We'll also look into performance issues and see what can be done on that side. Until next time! Cheers, Timo