The Open World update is available now!
Release 18 has been a long time in the making but the day has finally come. This update makes the game open world as it was originally intended.
After one week in the beta branch most of the nasty bugs are fixed. Thanks everyone who helped us track down the bugs!
FEATURES
- All major locations moved to the open world
- Generated roads use A* algorithm for natural paths
- More varied terrain generation and better erosion
- New continent with Elder King's castle Root Hall
- Queen Ingrid and Castle Snow Peak location
- Mountain Sheep Tavern location
- Merchant Union City landmark
- Cursed Mansion landmark
- Western Harbor landmark:
- Northern Harbor landmark
- Northern Guard and Palace Guards
- Undead Knight with three variants
- Elder Guardians and their Commander
- Wolves (plus the ability to buy a pet wolf)
- Travel system for going between continents
- Procedural idle look at animations for NPC's to make them feel more alive:
- Redone dialogue and quest funtionality
- Lots of new items and weapons
- More elder villager variants (with more to come)
- New quests and dialogue
- New story characters: - Priest Holloway (The hat is special...) - General Lupus - Gus Grimaldi - Grand Jester - Merchant Union Leader - Tavern Owner - And many others
- New set of masks: - Woman villager - Male villager - Old woman villager - Old male villager - Merchant Fodder - Merchant Lord - Wood Elf Lord
- Reynold Von Sparkle boss fight
- Ulf The Wolf boss fight
- Sir Kuolema boss fight
- New consistent damage feedback effects
- Better quality shading (removes banding which was visible on large round objects)
- Replaced cube maps with real-time solution
- Particles have correct ambient lighting
- Water doesn't flicker anymore on shores
- Better quality depth of field
- Much longer draw distance
- More background mountains
- Boss battle HUD
- More object LODs
- Improved assets
- Camera tweaks
- Lots of bug fixes
- Fixed launch issue that affected some operating systems
We're already hard at work on the next release, stay tuned!
Best Regards,
Timo