Fingers crossed being sick is done for the spring. It took more time than I hoped to get over what turned out to be two different real-world bugs, but this week I finally got a full week of coding in. I didn't get everything finished for today, but I got about 50% through the last two big things I'm working on for the beta: combat and saving. The changes to saving, in particular, are pretty important; previously we've just wiped all progress when a new update comes out, but from here on all progress will be retained between updates.
Once all that is done, presumably sometime next week, we'll take a few days to test the game to make sure everything is ready to go before finally launching the beta. I'll talk to you more in a couple of days!