This one brings many fixes, gameplay enhancements and game balancing features
Changes:
- Removed menus "beating-to-music" effect
- Decreased difficulty curve
- Nerfed enemy "Gunner" (both normal & boss)
- Nerfed boss "Bomber" (He's now unable to throw bombs when you're stuck beneath him)
- Set the camera behind the player by default
- Buildings will now have complementary colors to the ground for better visibility and contrast
- Nerfed "Missile Launcher" upgrade explosion force and camera shake caused from its explosion
- Nerfed upgrade stat penalties that get applied upon equipping them
- Changed "Bomb Trigger" upgrade to a shockwave that instantly blows any "Bomber" enemy it hits (Ineffective against boss "Bomber")
Additions:
- Added bounciness to the boss arena's walls
- Bosses will now teleport away if the player is stuck beneath them
- Upon starting a new boss fight, your health will be fully recovered
- You will now get a warning before starting a level with a boss fight
Bugs:
- Fixed bug where sometimes you couldn't resume your game after pausing
- Fixed bug where the "upgrade" tutorial doesn't finish
- Fixed bug where shockwave effects were being applied after a delay
Your feedback is invaluable in helping us improve Riot Ride!
Thank you for your ongoing bug reports and suggestions — keep them coming! We're committed to delivering regular, high-quality updates to enhance your experience, so stay tuned for more improvements soon!
