
Compared to the last Demo-Update this one is much more sustantial.
The battle system has been revised with a semi-hitstop to give the player better readability of what's going on
Keyboard controls have been added ( WASD + N + M )
Chickens now interact with the player
You can now bounce around on beds
Reqorked pushing blocks from the ground up ( I am aware it sitll has some bugs )
A new feature has been added that gives little bonuses for exploring
Transparancy feature has been added for elements that cover Yve
Water now interacts with the player
Equipment item icons have been reworked
Trap music has been added
The final trap should be fixed for good. No more having to repeat that room after the traps are active
Death now leads to Exit-screen
Fixed a bug where a button colored a door
Fixed some dialogue typos
Improved collision for shop-items
Fixed that enemies were showing numbers even when dead
Added sound-effects to many interactions
Made it so you actually have to jump on top of buttons
Fixed some geometry problems I was aware of
Adjusted collision so you can't open chests from a level lower
That was a lot of work, but I want to thank everyone who provided valuable feedback. Of course I also developed more content for the game itself, a lot of these improvements come from the larger game I work on. I still want to make sure the Demo is always as polished as possible.
Apologies for the lack of a settings menu. The sound is too loud and I am sure people want to reconfigure the keyboard keys. I want to implement settings in the future!
