Another small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs.
> All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch))
> Increased the base chance for powerups to drop from enemies from 3% to 5%
> Improved visibility on cannonballs
> Yoji's melee damage increased from 1.25x to 1.33x
> Thorax now gains a little more health per level
> Reduced Rex's HP gained per level
> Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%)
> Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties)
> Entite now has 50 starting health
> Bloop's inksplosion now does damage relative to his level
> Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x)
> Added an option to enable or disable screen shake
> Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility)
> Fixed a bug where tier 3 music was silent
> Fixed a bug where Holiday music would play if holiday mode was disabled
> Fixed a bug where only chests couldn't be opened if overlapping
> Added a new music track for tier 4
> Arena music now changes every 2 minutes, instead of 1
> Fixed a bug where certain arena enemies would make every other enemy stop spawning
> Added a new enemy that appears lategame
> Added a small chance for rooms to spawn with lots of crates or TNTs