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b23 changelog

(posted a few days late, sorry!)

CHARACTERS
Rex’s health sapping effectiveness has been halved
Rex’s health sapping now has an upper limit of 0.5% max HP
Made an attempt to fix Rex’s spontaneous deaths (very difficult to test)
Mishka’s passive repaired (this time it actually works)
Thorax’s speed repaired (also works this time)

WEAPONS
Fixed a bug where gold weapons wouldn’t spawn
Jackhammer damage increased from 1.25 to 1.3
Jackhammer knockback increased from 3 to 3.5
Jackhammer terrain damage increased from 6 to 7

POWERUPS
Updated unlock conditions for Burstfire (Collect 2+ Spreadshots with Nailgun)
Black Hole Box’s magnetism was tweaked and rebalanced
Dracul’s Blood health sapping formula has been reworked for the millionth time
Hero’s Blade now shoots on every melee attack
Hero’s Blade speed increased from 8 to 9
Hero’s Blade now scales differently based on your melee weapon
Hero’s Blade and Pugilist’s Fist use a new collision code, which should result in better hit detection
Pylon of Frost’s slowing speed per stack has been reduced
Pylon of Frost now has a slowing limit of 0.1 speed
Mole’s Orchid should no longer pre-emptively spawn healthpacks during room generation
Updated Massive Titan’s outline to cyan

MONSTERS
Fire elite’s fire trail has been buffed
Made it impossible for Eyeglobs to obtain the “split elite” status
ITEMS
Cross crates have been tweaked (mainly for visual appeal)
Traps should no longer spawn in indestructible terrain (hopefully)

MISCELLANEOUS
Got rid of the eternal falling bug (was related to b22’s global iframes)
The recap screen should now allow up to 256 items