CHARACTERS
All characters now have global invincibility frames instead of on a per-enemy basis
All characters now have unique "voices"
Mishka's passive attack speed now ranges from 0.8x to 1.45x (old: 0.9x to 1.1x)
Rex gets a little more HP per level
Thorax's max speed should be properly reduced
WEAPONS
Harpoon Rifle now does 3x damage to the first target, and diminishing damage for every other target hit per shot
TNT Sling can no longer poison the player
Jackhammer's personal knockback reduced from 2 to 1
POWERUPS
Added a new, unlockable powerup: Mole's Orchid
Added a new, unlockable powerup: Bomb Squad Armor
Added a new powerup: Black Hole Box
Hero's Blade should shoot correctly now
Tome of Secrets are now half as effective
Pugilist's Fist now launches further and should no longer "pull" enemies into you
Fixed Aces' outline to be cyan, as all tier 2 powerups should be
MONSTERS
Monsters now have more HP on cycles (from 6x to 7.5x per cycle)
Monsters should no longer spawn in the centermost column of a stage (attempt #2)
Enemies that spawn in doorways spawn closer to the ground
Toxic elite gas cloud damage reduced from 2 to 0.5
Toxic elite gas cloud is now more visible
Enemies on cycle 2+ should have reduced damage (from 5x to 4x per cycle)
Baby Bloodworm HP reduced from 22+ to 18+
Bloodworm HP reduced from 175+ to 150+
Titan Bloodworm HP reduced from 900+ to 750+
All Bloodworms no longer adopt elite properties on the body segments
Golem HP reduced by 10 per tier
Bosses will no longer drop tier 1 powerups
The smoke that rolls off of a damaged Giga Mechworm appears less frequently
Giga Mechworm's cannon damage doubled
Giga Mechworm now shoots cannons less often
The Observer now creeps toward you a tad quicker
The Observer now has a surface trophy
The Observer should no longer spontanteously explode
ITEMS
Silver and Gold chests now begin spawning 2 tiers earlier
There are now 2 more TNT types, which explode in crosses
TNTs no longer count as crates (which basically means there are double the amount of crates)
Crates drop half as many gems to compensate for the previous change
There are now gold crates, which have a low chance to drop tier 2 powerups
Chests no longer appear on recap or main menu screens
Chests now play a unique sound for when they plummet to the next floor
Sawblades traps no longer obscure doorways
Traps should no longer spawn on or in indestructible terrain
The gems on the surface no longer disappear
MISCELLANEOUS
The VINE splash screen can now be skipped
The VINE splash screen is 3x shorter
A quick restart key has been added to the pause menu
Fixed a game freeze involving Hero's Blade
Made an attempt to fix a crash on start-up for XP users
Terrain now has more HP on cycles (from 6x to 7.5x per cycle)
The rocky border outside of the game window obscures much less of the screen now
Raised the floor in boss rooms by 1 block
Temporarily removed local co-op to make way for a bigger multiplayer patch
Pressing Esc now skips recap screen instead of pausing