
For this Journel entry we have a huge update: we are announcing our Demo release date! After over a year on Steam everyone can finally look forward to a full demo release in late May, 2026. This will be our main focus for the next few months: we've got lots of systems and content to make, so read on to find out more!

Our traction on Steam is slowly improving, and we are now at 3,923 wishlists in total. SO CLOSE to 4k! We've heard that lots of store pages stagnate at 3K and then get more momentum after breaking through 4, fingers crossed! As always, thanks so much to everyone who has wishlisted and told people about the game, we can't thank you enough. Keep that flame burning!

Things have been a little slow on the socials front as we have all been preoccupied with events and demo preparation. However we did did really great traction with our 'Ember selfies' series on Instagram during PAX. This involved getting photos of our booth with fans and cosplayers and then adding a sticker with Ember doing a selfies. It was great fun and people loved it - it got heaps of engagement and reach and is probably the most success we've had on socials.







Our biggest experience recently was bringing Ember to Penny Arcade Australia for the first time! It was a wild ride, so many people played our ganme, we met some superfans., connected with heaps of content creators, and overall had a great time bringing Ember to the world. Thanks to everyone who visited our booth and loved the game: hope to see you again soon!


We have a new alpha build on Steam with moire enemies, swappable weapons, and lots of general improvements (eg you can see how our setting menu is coming along!). So if you haven't played rfecently jump on in and see what's new.
Our main focus for development is the demo, which we will publish on Steam in late May, 2026. We can;t wait to share it with players, and cehck out what we have in store:
DEMO FEATURES:
20 new weapons
Re-jiggered Mutator to upgrade individual weapons
Cursed Item System to unlock story levels and bring special items with you on runs
Upgraded gore system
40 new items
New player and weapon stats screens
A billion bug fixes
Twitch Integration
New levels
New enemies
Two bosses
Luck system which affects the quality of Loot Drops
That's it for now - stay tuned, and see ya round!
Chad, Dan, Eli, Adam and Matt
xx
