Hello community - and wow, it’s hard to believe that it’s been four months since we launched our Steam page! Our big news this time is that we have just presented End of Ember at the South Australian Games Exhibiton (SAGE), the premier event for SA gamers and studios. It was rad!
We were so lucky to be in the company of many talented and hardworking studios. Check out all the great games that were on show (and skip to 1:13 for the obvious best one!):
One of the most exciting things was being featured in a Steam sale for the event, check it out!

Our Steam wishlist count smashed through the 500 mark over SAGE (we are now at 563!) - thanks to everyone who has shown us support in this way! Even better, we hear via the excellent folks at GameDiscoverCo that the game's 'hype score' has almost doubled (to a still-modest 21, haha) in the past week, meaning that there is some kind of action happening for us on Steam.

Bluesky continues to be a great place for us to hang out, connect with other folks in the gamedev and gaming community, and share info and updates on the state of the game. We are now SO CLOSE to 1000 followers, and if you haven’t checked it out yet we recommend you join up to see what it’s like to curate your own algorithm and actually see what is being posted by people you followed. Come party like it’s Twitter in 2012.


This is the big one for us this time: our SAGE build is the first time we have shown this new Unity project to the public. We are ambitious about the experience and level of quality we want to deliver to players, and Dan and Eli worked really hard to make the game as good as it could be. Most people really enjoyed it, and we were quite encouraged by some compliments from senior industry figures too. One player summed up the experience very well: 'It's disgusting. I love it!'
While it sure was great to have IRL players enjoy the game we know that not everyone could make it there, so we are pleased to make the build available via Itch.io:
Play End of Ember for free on Itch!

We are now working on a few refinements to the current state of the game before building in the hub world and beginning to design and build the 'digging gameplay', the second main loop of the game where Ember uses her chainsaw to dig her way out of Hell. Stay tuned to any of our socials (scroll to the bottom for links) as we share what we are working on!

Bad Plan Studios is still just running along like a deranged three-legged dog. SAGE was a great opportunity to hang out together, celebrate the game, and share it with others. We are now extra motivated and are looking towards showcasing at AVCon and maybe even PAX Australia and South by Southwest Sydney!
Overall we had a great time at SAGE and thanks to everyone for coming and playing End of Ember. Check us out at the booth!

That's it for this one, ciao for now!
Chad, Dan, and Eli
xx
