Thank you all for checking Tearscape during the Steam Next Fest.
The game managed to get quite a bit of attention which makes me very happy. I'm also very grateful for all the feedback everyone provided, I read everything you all say and take it very seriously.
I just released a new update for the demo taking into account some of the changes you all requested.
Changelog:
Character walking too slow: now you can run! Press and hold the roll button to start a roll that continues into running. This should help a lot with with some longer runbacks.
Healing animation is faster
Buffed Revolver: bullet is faster and does more damage
Nerfed Bug enemy: attacks slower and is constrained to a certain range
Nerfed Skeleton enemy: after a few attacks it will go into a repositioning state
Nerfed the Bat enemy: slightly slower attack speed plus it attacks only from horizontal/vertical axes, no longer from diagonal positions
Seraph balance: slightly lower health and attack power
Changed Seraph attack where he drops rocks from the ceiling: they had a shadow implying they are in the air but it would hurt the player on touch. Now they will no longer hurt the player but cause a very small explosion when landing on the ground
Nyxclaw balance: slightly lower health
Slightly smaller collision box for the spikes trap
Fixed stamina not regenerating while healing
Fixed some doors getting the player stuck in the wall
When pausing the game the music fades to a lower volume instead of stopping
Multi-display setups: you can choose which display to use in the Video settings
That's all for now. Please give this new update a chance and let me know how does it feel. Keep playing the demo and keep the feedback coming!
