This patch primarily addresses various issues, reduces micromanagement, and enhances some visual elements.

- Reworked the production queue to allow starting production even without all the required resources. The item will remain pending and start production once there are enough resources for at least one item.
- The production queue now shows the amount of resources needed to complete the crafting, if any.
- Redesigned all towns (as they currently share the same model; I hope to have time later to create unique models for each town).
- Fixed a bug where spawned creatures in dungeons became neutral to the player instead of hostile.
- Increased the duration rifts stay closed after a battle from 14 days to 40 days (this applies only to new battles).
