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Upcoming changes

Hello everyone. Just wanted to tell you what is coming up that'll improve certain aspects of the game.

I'm working on a new AI system for the guards. If you're doing any crimes near a guard, you wont get branded right away. Your notoriety will start to increase and the guard wont do anything unless it reaches 100%. This gives the player time to run away from the guard.

If it reaches 100% however he will start to shoot / chase you and alert other guards about it. This introduces the new health system, if your health reaches zero you will get branded for your crimes. But if you reach your home in time the guards wont attack you unless you go outside. When a new day starts your notoriety will go down by 10% and the guards will ignore you.

The new healthsystem is based on how much strength you have. If you've worked hard and have a lot of strength the guards will have a tougher time taking you down.

Cooking will be introduced to the game. Cooked food gives you more health than eating it raw.

I will try to get this update out this weekend, stay tuned!