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FRESH ENGINE!

I've spent the last 2 weeks on rebuilding ENYO with the aid of a new tool.

So please forgive me the silence. I wanted to have things running before making an official statement. After testing and evaluating dozens of different frameworks and C++ libraries like SDL and SFML - I have finally settled for a tool that I think does the best job for my particular demands: Game Maker Studio.

Why GameMaker? Because it's fast and affordable and works great with all STEAM features. After re-creating ENYO in in all those different environments I have learnt all kinds of different approaches to handle tilemaps and physics. Now, I am sure to bring you the smoothest and fastest platforming action up to date. Focusing on 'feeling' and fast action in a vivid game world.

Aside from the MASSIVE fps boost this step also allows me to be more flexible with game design choices in the near future.

Right now the character controls are close to finished, physics and collisions work effective and basic enemy AI works too (Snails). I have built a custom tilemap sorting to help me with level decoration as well as a new Nailgun that now instantly hits it's targets. The game now also has 22.5° slopes and muuuch smoother movement and framerates in general. I will continue to port the content I have into the new engine and send out the big 'crossdate' as soon as it gets close to the size of the current version.

I can't wait to let you have a go at it!

Kind regards,
James