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Update - 150228

Long week, had quite a few real life things to do. But I still got quite a few things fixed and added.

Here are some of the changes that I can remember:
-Weapons now all have a little muzzle flash to make the shooting look more convincing.
-Rockets are now faster.
-Drone (green thingy) is faster. (BUG: don't hold fire while you have the drone and pick up a new weapon at the same time -> crash, I'll fix that soon!)
-Tweaked AI and added damage feedback to the zombie like cadavers.
-Started work on some of the story mode levels. (Not all connected yet)
-Optimized a few loops.

My current plan is to flesh out the story mode first and then I'll be working on the skirmish mode (that you might have played up to now).

About the modes:

Story mode is like it says, focused on around the story and level flow that I had built with the early versions of ENYO Arcade. In this mode you will unlock further game modes and power ups. Weapons will be permanent and switch able.

Skirmish/Sabotage (not sure about names yet) will be more of an arena type gameplay like the testmap that is currently in the game. There you will have different objectives and level specific gemeplay with focus on re-playability and steam online ranking.

However keep in mind that nothing here is 'final' until it is 'final'. I will change everything I need to change to make this game the best it can be. And I will listen to any feedback but I will not guarantee to fulfill anyones wishes or opinions other than my own. I have a clear vision of what I am creating on and am working very hard to make this vision come true. From what I see now, things are coming together very nicely and I am looking forward to adding all the missing pieces. Since the relaunch this version can't even technically be called a 'beta' because major gameplay elements are still missing. However I have built the blueprints of these elements in multiple forms and know exactly what I need and that makes my work a lot easier.

Untill then, I'll be looking forward to seeing a few more names in that little highscore list!

Kind regards,
James