BIG update.
I'm working hard to push this game towards a state that may be considered as 'ready for release'. So let me know if you are still missing anything that you would like to see in the release! I do plan on working further even after release but I want to reach a state that can be seen as a 'full game' soon.
Here is the list of changes and additions:
- Worked on the music - still not quite there yet but getting closer
- Music volume slider in the options menu now actually manipulates the volume in real time (still doesn't save cross session yet since the options still need some work in general)
- The initial scene has had a little update.
- Blue orbs now give some information.
- The air friction is tweaked back abit again so she doesn't fly off that much.
- The HoverMines now also get you in ball mode.
- To finish the sabotage mission you now have to drop down in the center sewers (doors open when all targets are hit)
- Exploding barrels and crates now also damage the player.
- Reworked a few backgrounds in the first segment.
- Jet flight scene is now playable but might still grow. (You have to shoot down the other ship and avoid proximity to the mines)
- Weapons have been adjusted. (The SawGun did too much damage over time)
- Kick is now working as intended. (Had the same issue as the SawGun)
- First Boss fight is now playable but not finished (Enemies are still pretty dumb etc.)
- Started the 3rd Chapter - not too much there yet but I'm on it and you can have a look.
- Added a bunch of new Enemies (Rocket Turrets, Lazers...)
- I've also started to work on a few things that might be added after release... not going to spoil them...
- Hotfixed background and of game area glitches. (Let me know if you still find some!
- Again, some fixes I might have missed.
Let me know if you run into any issues. Reviews here on Steam and anything else that helps others find this game is very welcome!
Regards,
James