Launch date!
Rogue factory is releasing on February 3rd 2026! The full game includes:
Over 20 characters
Over 60 spells
Over 100 totems
8 new consumable scrolls
20 charms
4 new maps with unique boons/debuffs
10 difficulty levels
Daily challenges
Endless mode and a final boss
Steam achievements/cloud saves
Demo update
To bring the demo up to date with the full build, I'm also updating the demo version with a bunch of new mechanics and quality of life features from the full game. Because of this I need to wipe save files, if anyone has unlocked things in the demo that they want to get back, feel free to join the Discord and I'll patch your save files with anything you've unlocked.
Moveable totems and many totem changes
Totems are now moveable when purchased and only lock in place once combat has been resumed. This change also introduces a bunch of new totem adjacency bonuses that would've been unusable before. An example of this change is the Water Vole totem:

Assembler filters
By clicking an assembler you can now set a recipe filter for it so it will only produce the selected recipe.

New enemies and drops
In addition to new enemy designs there are also new types of elite spawns including an AOE ranged enemy. Elite enemies now have a chance of dropping orbs that will buff potions when collected.
Balance
Many totem buffs and redesign
Increased base movement speed
Many attack balancing changes
Potion scaling changes
Treasure chests spawn more frequently
Reduced portal duration
Walls in the battlefield
Tunnel belts can now side load
Quality of life features
Moved stats panel to the bottom right with a more prominent button
Purge conveyors button
Player character outline for improved visibility
Potion stacks display
Mouse controls toggle
Combat speed settings
Attack transparency settings
Surrender button to end a run
Minimap
Scrolls can now be used in any order by clicking on them
Performance improvements/bug fixes
Fixed window sizing issue on multiple monitor displays
Fixed freeze during initial load
Fixed inconsistencies with tunnel belt throughput
Improved performance during combat when many enemies are on screen at once
