Greetings Everyone!
This is our first Early Access Game. We want to prioritize consistent updates and transparency. Below is a summary of the current content and features within 16BitSurvivors, and what we intend to have complete by the big "1.0 Release".
Note: the total number of monsters, spells, classes, etc. is a prediction based on the assets we currently have access to. These numbers are subject to change
Save Data:
When updating 16BitSurvivors, we will always try to ensure save data can persist between updates. However, certain updates may require a data reset. We apologize for this inconvenience
Feature Summary
Main Gameplay
The core loop of 16BitSurvivors is complete: realtime combat with waves of enemies that increase in number and strength. After dying, the class is rewarded exp and any currency the player collected can be spent on upgrades for the next run.
Meta Progression
Classes, Spells, Relics, Skill Nodes, and Maps can all be unlocked by fulfilling certain missions and/or spending in-game currency
Twitch Integration
Chat can be displayed in-game, chatter's names can appear as miniboss titles, and chatters can type "!say" to make the main character type-speak in-game
Settings
Gameplay, Screen, Audio, and Input toggles are all present
Content Summary
Classes: 2/10
Each class has their own spell and class-specific stat progression
Spells (Attacks): 5/20
Each Spell has their own series of upgrades to be unlocked
Relics (Items): 5/25
Each Relic has their own series of upgrades to be unlocked
Synergies: 0/15
Synergies are implemented and ready to be added
Maps: 1/7
Each Map Location has 3 difficulties to fight through
The Map selection section of the game will be enabled when more than one map exists
Bosses: 1/7
The first map's boss is awaiting balancing and variations
Skills: 9/15
Skills unlock features within the game and will be added as the game's features develop
Misc Notes
Achievements will be disabled until the 1.0 release
Save Slots will be available at a later update
