Bugfixes:
Fixed a bug where residential downgrades could cause ghost Towertizens (cough* uncounted population) → exceed population caps, triggering runtime errors.
Fixed a scenario where prematurely starting the game during the banner selection screen caused population starvation due to insufficient resources upon entry.
Fixed an issue where buildings could obscure the statistics UI on the tower's right side.
UI:
Updated the Greenhouse description to explicitly mention water consumption requirements.
If you encounter any issues during the demo, or you have any idea that you want to share with us, feel free to join our Discord for support and feedback: https://discord.com/invite/sfXVUFRzP7

