Hi everyone!
Pre-alpha build 8 is a smaller update that focuses on improving the behaviour and available activities of the Wellies, Wastrels and special NPCs inside Wellington Wells. It also comes with some quality of life updates, that should help out a great deal with inventory management.
The more detailed changelist is:
Environment
- The world has been reverted to its 5 island scheme.
- The Joy Detector has been updated with new sounds to help indicate its current state.
- Added new animations and behaviours for Wellies, including:
- Wellies now actually watch mounted TVs during Uncle Jack broadcasts.
- Wellies now ride the toy car and Vespa in the park. (And you can too!)
- Wellies play patty cake. Finally!
- Encounters should now spawn in the right biomes
- (No more Wastrel dinner parties going unnoticed in the Village!)
Gameplay
- AIs have remembered how to open doors.
- Added personal safes ("stash") to shelters:
- The stash is a new special container whose contents are shared across all shelters.
- Crafting materials in the stash will be taken into account and spent while crafting items.
- Water storage: Canteens and bottles have been reworked to be more logical, as have recipes previously involving these items
- Two new random encounters:
- Bobby Investigation: Bobbies inspecting a sordid crime scene.
- Welly Barbecue: Wellies frolicking in the sun!
- The Multi-Tool and Advanced Electro-Lock Shocker have been upgraded to be reusable on any door/safe/locker.
- Sleeping now affects stats, depleting hunger and thirst as well as restoring a small amount of health.
- Joy pill dosages have been changed
- Fall damage is now based on distance travelled instead of velocity.
- Changed AI perception range and hostility persistence.
- AI dodge chance now depends on distance from the attacker as well as the type of weapon wielded.
- Raw meat and salt have been removed from the game.
Audio
- Added lots of new lines and responses for the playable character.
- Added additional Wellie and Wastrel greetings.
- Added various new gameplay sounds and several ambient sounds.
- Added ocean ambient sounds audible based on the distance of the player to the edge of the map.
UI
- In-combat inventory restrictions implemented:
- Prevent using unequipped items while in combat.
- Prevent changing equipment while in combat.
- Prevent crafting items while in combat.
- Added setting to change controller or mouse sensitivity.
- Save games from older versions are now detected and present a warning when loaded that they might not work properly.
- Changed the container loot grid to be displayed on the right hand side, taking over the equipment slots.
- Crafting will no longer attempt to use currently equipped items.
- Added keybinds for sprint toggle and walk toggle.
- Added keybinds for quick loot actions "Loot All" and "Dismiss Loot".
- Allow controller to split stacks when dragging items (hold RT/LT to split one or half before dropping item).
- Properly detect controllers beyond the first (indicated by quadrants 2-4 on Xbox 360 controllers).
Miscellaneous
- Fixed multiple crashes. Hurray!
- Fixed the crash reporter for Windows 10.
- Minor revision of world generation algorithm - should see a slight improvement in performance in-game.
- The game now pauses while the world is generating. Hurray! Everyone starts at the same time.
