🚀 NEW SURVIVORS JOIN THE FRAY!
We are excited to announce a massive expansion to our character roster! Each of these new survivors brings a unique set of skills and drawbacks, completely changing how you approach the wasteland.
Meet the New Characters:
Treader: A master of navigation. Can walk over cards blocking the path. Each move costs 1 hunger point, but they are immune to silent zombies and mirage cards.
Cul: A veteran of the fields and kitchen. Starts with Level 5 Chef and Level 3 Farmer skills. Cooking a meal provides 1 instant hunger point. Note: Cannot eat raw meat.
Nightowl: Operates best in the dark. Stays awake 2 hours longer than others (up to 4 a.m.), but consumes an extra 3 hunger points during sleep.
Bomber: The demolition expert. Can blow up and open vehicles. Starts with a bomb and can now take down Worker and Speedy zombies with a single bullet (previously 2).
Vanguard: The ultimate frontline support. Starts with a massive ammunition kit including 30 bullets, adrenaline, compass, 'take me home' device, marker, and a flare gun.
Packrat: A walking warehouse. Offers 12 inventory slots (increased from 8), but moves 50% slower due to the weight.
Nightrunner: Built for speed. Starts with Level 5 Runner skill and comes equipped with 3 Adrenaline shots and 5 Energy Drinks.
Tock: The resilient survivor. Cannot die from hunger (stays at 0), but moves 2x slower when hunger is below 10. Max hunger capacity increased to 35.
QUALITY OF LIFE IMPROVEMENTS
Dynamic Inventory: Support added for dynamic inventory sizes and a second inventory page, featuring new UI and smooth animations (more updates are on the way to increase inventory size).
Smoother Movement: Player movement now uses a "tween" system for smooth transitions instead of instant position changes.
Combat Buffs: Increased default player starting bullets from 5 to 10. Adjusted bullet drop values for Fighter skill levels.
Atmosphere: Added a new Lantern to passages for better visibility.
Runner Skill: Improved night vision handling.
BUG FIXES & OPTIMIZATION
Refactored level-changing logic for safer and more stable transitions.
Fixed inventory loading to handle missing files and ensure all data initializes correctly.
Fixed drop chance calculations for crops, fruits, and animals.
Fixed minor bugs related to stats, time handling, and various UI tweaks.
