
Hello, guests!
Thanks to a generous donation from honorable Mephisto, we've been able to continue making improvements to Hell!
Here are some of the improvements --
Bug fixes
Fixed an issue where UI controls would intermittently become unresponsive when returning to the game after minimizing the game window.
Fixed an issue where changing the control keys would affect the control key settings of other save files.
Fixed a bug where Bloodstone count would reset intermittently when clearing the game.
Improvements and Fixes
The default control key settings have been updated to include mouse controls. (For users who were using the default settings from older save files, the control keys will automatically change to the new settings. Please verify and proceed accordingly.)
Improved the design of the forge at the base.

Adjusted the vertical hit range of enemies. Now, enemies below the player's basic attack range will no longer be hit by default attacks.
Added VFX effects to the health bar UI and surrounding player area to make the duration of the lingering heat effect clearer.
After using the gear crafting station, the station will no longer be deactivated, and the automatic gear disassembly feature when exiting the gear crafting UI has been removed.
Improved the visual effect of the blood splash effect when hitting enemies.
Added meat chunk particle effects when an enemy is killed.
Added various decorative visual elements such as internal gears and working workers to the 1st chapter stage.
Improved the design of climbable walls.
Added sound effects to some UIs. (Title screen, general selection, gear crafting station, pause menu, skill engraving, dialogues, body enhancements, cocktails, player info, shop exchange machines)
When clearing the game, the game will now transition to the demo clear screen instead of the title screen.
Improved the icon visuals of additional health, shards, and bloodstones that appear as stage rewards.
Improved the UI design of dialogue speech bubbles and selection options.
The tutorial popup UI during combat has been removed and replaced with small tutorial texts in the background.
Increased the attack delay of crawlers and golems to slow down their attack tempo, making them easier to deal with for the player.
Added an option to select a weapon during the blacksmith's dialogue. (Currently, the weapon selection feature is still in the development stage, so the option is unavailable.)
Temporarily disabled lighting-related settings that significantly impacted game performance.
Stabilized the dialogue system.
Removed steam obstacles from some combat stages.
That's all for now!
Until next time~!
Bug report:
