
Hello, guests!
Thanks to a generous donation from honorable Mephisto, we've been able to continue making improvements to Hell!
Here are some of the improvements --
Bug fixes
Fixed an issue where the playtime value was displayed abnormally after deleting and recreating a save slot.
Fixed an issue where the corpse explosion from the "Thrower" enemy was excessively powerful.
Fixed an issue where starting a run with the “Libre” cocktail active and then exiting the game made the corresponding save file unplayable.
Fixed an issue where the remaining enemy count was displayed in boss stages.
Fixed an issue where the progression arrow briefly appeared inside dialogue balloons.
Fixed multiple stage layouts in Chapter 1 where the player or enemy spawn positions were set in mid-air.
Fixed an issue where the game could be launched with more than two instances simultaneously.
Fixed an issue where the player could sometimes begin the intro story holding a weapon instead of bare-handed.
Fixed an issue where the door would not open in the very first stage right after starting a new run.
Fixed an issue in the tutorial where the door was already open before picking up the weapon and defeating the enemies.
Fixed an issue where the player could still move while in dialogue under certain conditions.
Improvements and Fixes
Improved the player's hitbox (reduced damage area).
Improved the steam hit detection radius (reduced hit range).
Adjusted post-dash invulnerability duration (increased).
Adjusted the volume of the Overheat activation sound effect.
Enemies can now attack during their spawn animation; magic circle visuals have been updated accordingly.
"Thrower" projectiles no longer damage the player for a brief moment right after being spawned.
Updated the door design in elite rooms appearing in Chapter 1.
Updated background sprites in the hub area and Chapter 1.
Improved the cocktail selection UI in the hub.
Updated the design of the hub bar “Lete.”
Adjusted the effects of the “Negroni” and “Martini” cocktails:
Negroni: Shard gain 10% → 20%
Martini: Bloodstone gain 3% → 10%
That's all for now!
Until next time~!
Bug report:
