
Hello, guests!
Thanks to a generous donation from honorable Mephisto, we've been able to continue making improvements to Hell!
Here are some of the improvements --
Bug Fixes
Fixed an issue where the control key guide was displayed in the first stage of the challenge even when the tutorial was viewed in its entirety without skipping.
Fixed an issue where the tutorial window UI would occasionally become blank and unresponsive.
Fixed an issue where, when playing the game with a controller, the tutorial window would automatically advance to the next page when opened while moving to the right.
Fixed an issue where, when playing the game with a controller, the gear auto-equip function would automatically activate when opening the gear crafting UI through interaction.
When changing keys, if an already assigned key was designated as a new action key, the issue where the original action key occasionally remained active has been fixed. (e.g., If the space key was previously assigned to weapon swap, and jumping was newly assigned to the space key, pressing space would simultaneously execute weapon swap and jumping.)
Improvements and Fixes
We have reduced the size of bases so that NPCs are more densely placed.
We have added the ability to open the player information window UI at bases.
We have added an option to cancel a transaction and return when trading with black market merchants at bases.
We have changed the behavior so that gears purchased from black market merchants at bases are immediately equipped.
We have added buttons corresponding to each tutorial window.
When playing the game with a controller, we added a feature where the controller vibrates when disassembling gear at the gear crafting station.
The visibility of keyboard and controller button icons has been improved.
We changed the game so that a warning window is displayed before deleting save files.
We added a “Dynamic Camera” option to the settings. This was added for those who feel dizzy due to the game's speed and camera settings. It can be set to , with the default set to . corresponds to the camera settings from the original HellPunk.
Visual effects have been added to clearly display the dash cooldown and remaining uses.
An error where damage was being dealt to the player while the ‘Bloodline’ skill from the Sword War Inscription was active has been fixed.
To prevent situations where players have bad luck and barely get any gears, from now on, at least 1 gear will drop in every battle stage.
Added a feature where gears are automatically absorbed by the player when they drop.
The rewards for Bloodstone Rooms and Shard Rooms have been changed.
Before: Double the amount of resources obtained when defeating enemies, 50 Bloodstones/Shards upon clearing.
After: No increase in the amount of resources obtained when defeating enemies, 500 Bloodstones/1,000 Shards upon clearing.
The exchange rate for Bloodstones and Shards at the shop's exchange machine has been adjusted. The amount of Bloodstones required to exchange for Shards has increased.
That's all for now!
Until next time~!
Bug report:
