A huge thanks to everyone who has given me feedback and for making this update possible.
The main feature in this build is a refactor of the rendering calls. These are now way faster, giving the game a big performance boost.
The graphics have also been improved and tidied up, with new light and specularity.
Since the game left Early Access and had its full launch, I have received loads of awesome feature requests and I have done my very best to implement them all. If I have missed your, I apologise!
Here are the most important changes and new features:
- Rendering calls refactor.
- New light falloff.
- New specularity.
- Improvements to guided projectiles.
- Better ship maneuvering.
- Skip cutscenes key (you can bind it in the controls menu).
- Basic Instructions screen.
- Controls curves.
- Controls profiles.
- Xbox360 controller fixes.
- Better balancing on MsM for kill.
- Weapon ready/range indicators.
- 2 new weapons.
- Adjustable camera distance.
- Better FOV.
- New loading UI.
- Locked target marker.
- Fix for savegames sometimes being overwritten by game updates.
- Fix crash on launch on Nvidia cards with 361.75 driver.
- Multiple bug fixes throughout the game.