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Wot I Think: Vampyr

“Forget everything you think you know about vampires,” the noblewoman in period dress tells me, in her straight-out-of-Hammer cut-glass accent. This was during our latest night-time meeting (for we cannot walk in sunlight), shortly after I’d caught her secretly sinking her teeth into the necks of the dispossessed, and shortly before I’d been beset by agony upon trying to enter a church. I don’t know what foolish notions her ladyship thought I had about my new status as a fellow vamp – maybe that they all have Welsh accents, or drink blood via their toenails – but ambitious, atmospheric fangs ‘n’ conversation game Vampyr doesn’t often veer far from the current neck-biter hymn sheet.

It sure does veer in almost every other respect, mind you. I’m not sure that 2018 will yield many games quite as expansive as Vampyr, but what I wouldn’t give for a director’s cut that oiled its creakiest coffin hinges.

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