To finish the series of House Rupah-related Steam Hub Blogs, we're happy to present you all buildings of House Rupah as well as the upgrades available for research! Additional to that, we're going to share upgrades you unlock depending on the role you select upon match start.
| Disclaimer: |
| It is possible that some researches/upgrades move from one building to others during the development. |
| All buildings are subject to change. Some are planned for a visual rework during the Early Access phase. |
Without further ado:
Keep
This is the main building of House Rupah. Upon start of the match, you start with a Keep placed at a starting position and a hand full of workers are ready to mine Anorium or chop wood. You can build additional Keeps freely on the map, for example next to an other rich Anorium mine.

Units to be trained here:
Worker
Abilities
- Ability: Desperate Entrenchment - Orders nearby workers to seek shelter in the Keep, enabling it to attack.
- Ability: End Entrenchment
Barracks
The first unit production buiding.

Units to be trained here:
Spearman, Pathfinder, Knight
Abilities and Upgrades
- None
Elven Enclave
It unlocks Pathfinders and is the go-to building for most of the research options.

Requirements:
Requires Barracks.
Additional Info:
Unlocks Pathfinder in the Barracks.
Upgrades
- Reinforced Shields - Upgrade for Spearman: Reduces damage taken for Spearman.
- Stormseeker Arrows - Upgrade for Pathfinders: Increases the attack range of Pathfinders.
- Superior Structures - Upgrade for Buildings: Increases health of all buildings.
- Spirit Hound - Upgrade for Pathfinders: Unlocks ability to summon an animal companion.
Temple
Especially important for players that chose the Support role.

Requirements:
Requires Barracks.
Units to be trained here:
Cleric, Runecaster
Upgrades
- Truesight - Upgrade for Clerics: Allows them to see invisible units.
- Restoration - Upgrade for Clerics: Unlocks the ability to undo a negative effect on a friendy unit.
Library

Requirements:
Requires Temple.
Additional Info:
Unlocks Runecaster in Temple.
Upgrades
- Warding Glyphs - Upgrade for Runecaster: Unlocks the ability to place stealthed explosive traps.
Stables

Requirements:
Requires Elven Enclave.
Additional Info:
Unlocks Knights in Barracks.
Upgrades
- Armored Warhorses - Upgrade for Knights: Increases health of Knights.
Floating Gardens

Requirements:
Requires Temple and Elven Enclave.
Units to be trained here:
Djinni
Upgrades
- Thunderwave - Upgrade for Djinnis: Unlocks an abilitiy that deals damage and pushes enemies away.
- Elemental Fortitute - Upgrade for Djinnis: Unlocks an abilitiy that decreases incoming damage on a friendly unit for some seconds.
Watchtower
Attacks enemies in a circle around the watchtower. Also grants vision.

Requirements:
Requires Barracks.
Abilities and Upgrades
- None.
Depending on which role you select in-game at the beginning of the match (Tank, Damage, Support), you can upgrade one additional research. The research can be leveled up to level 4. The first level is already unlocked when you select the role.
Communicate with your team mate beforehand to define who selects which role and how you can best play together.
Role: Tank
- 1: Martial Training: Reduces damage taken for Spearmen and Knights by X% (unlocked)
- 2: Advanced Training: Reduces damage taken for Spearmen and Knights by Y%
- 3: Superior Training: Reduces damage taken for Spearmen and Knights by Z%
- 4: Nerves of Anorium: Reduces damage taken for Spearmen and Knights by A%
Those upgrades can be researched in the Barracks.
Role: Damage
- 1: Zephyr's Grace: Increases damage dealt by Pathfinders and Djinnis by X% (unlocked)
- 2: Cutting Winds: Increases damage dealt by Pathfinders and Djinnis by Y%
- 3: Song of the Storm: Increases damage dealt by Pathfinders and Djinnis by Z%
- 4: Hearts of Thunder: Increases damage dealt by Pathfinders and Djinnis by A%
Those upgrades can be researched in the Elven Enclave.
Role: Support
- 1: Mender: Increases healing done by Clerics by X% (unlocked)
- 2: Battlefield Triage: Increases healing done by Clerics by Y%
- 3: Healing Hands: Increases healing done by Clerics by Z%
- 4: Weaver of Life: Increases healing done by Clerics by A%
- 1: Clear Skies: Increases vision of all of your units (unlocked)
Those upgrades can be researched in the Temple.
That concludes our overview of the House Rupah faction. Find an overview of all content in the Overview Blog Post here.
In future, we'll proceed with different content while we're preparing for a beta test. Follow A Year Of Rain to stay tuned!
https://store.steampowered.com/app/319540/A_Year_Of_Rain/
Until next time.
The A Year Of Rain Team